

To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around. With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. Read our initial analysis on our Rocket League benchmark on low-end graphics here. In this case, we have to develop a consistent run and record the frame rate. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. Unfortunately for the most part automatic benchmark modes for games are few and far between.
Rocket league 4k flickery plus#
Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.īased on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it.

Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules.
Rocket league 4k flickery Pc#
Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League. I'm a massive fan of the Katamari franchise for that reason - passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Hilariously simple pick-up-and-play games are great fun.
